Database
Iron Soul: Dungeon Weapons Database
Data-backed weapon and armor reference for Iron Soul: Dungeon, focused on forge cost signals, playstyle fit, and missing test fields.
Entries
6
Public-source verified
5
Needs testing
1
Source-safe data coverage
This page is structured for ongoing growth: every entry has facts, acquisition notes, drop status, location context, and a testing checklist.
Forge input to combat role
Use this database when you need to compare light weapons, heavy weapons, staffs, gauntlets, and armor categories without trusting unsupported DPS claims.
The database is useful because it does not mix confirmed facts with guessed numbers. Drop rates, boss behavior, hidden values, and map screenshots stay in the testing queue until the source trail supports them.
Official Iron Soul Wiki weapons and armours referenceGrowth plan
Queue 1
Add exact weapon names only after they are confirmed in public source data or in-game screenshots.
Queue 2
Record forge input, clear time, hit count, and skill unlock requirement for each tested weapon.
Queue 3
Keep DPS and best-in-slot claims unpublished until repeatable testing exists.
Weapons entries
Browse the current equipment entries and open detail pages for facts, drops, locations, and testing notes.
Light Weapons
Light weapons are the low-ore-cost weapon class listed by the public weapon reference, useful for early testing and cheaper forge experiments.
Listed forge cost: 3 ore
Primary use: Early weapon testing and lower-cost forge attempts
Open data page →
Heavy Weapons
Heavy weapons are the expensive forge category. They should be tested after a player understands enemy timing and can afford larger ore commitments.
Listed forge cost: 16 ore
Primary use: Committed weapon progression after early route testing
Open data page →
Staffs
Staffs sit between light and heavy weapons in listed ore cost and have a dedicated skill identity, making them a strong comparison target for sword-style play.
Listed forge cost: 10 ore
Skill structure: Public notes mention basic and ultimate staff skills
Open data page →
Gauntlets
Gauntlet information is thin in public data, so this entry exists as a growth slot for future weapon-name, skill, and forge-result testing.
Public status: Mentioned in weapon coverage, exact table incomplete
Primary use: Needs in-game verification
Open data page →
Light Armor
Light armor is the lower-commitment armor path to test when a build needs survivability without overcommitting materials.
Equipment role: Armor/helmet survival support
Upgrade path: Can interact with blessing and enchanting systems
Open data page →
Heavy Armor
Heavy armor is the higher-material survival path. It should be compared against damage upgrades when dungeon deaths are the real bottleneck.
Equipment role: Survival-focused armor commitment
Listed cost signal: Heavy breastplate has a high ore requirement in public notes
Open data page →