Iron Soul: DungeonGuide & Tools

Database

Iron Soul: Dungeon Weapons Database

Data-backed weapon and armor reference for Iron Soul: Dungeon, focused on forge cost signals, playstyle fit, and missing test fields.

Entries

6

Public-source verified

5

Needs testing

1

Source-safe data coverage

This page is structured for ongoing growth: every entry has facts, acquisition notes, drop status, location context, and a testing checklist.

Forge input to combat role

Use this database when you need to compare light weapons, heavy weapons, staffs, gauntlets, and armor categories without trusting unsupported DPS claims.

The database is useful because it does not mix confirmed facts with guessed numbers. Drop rates, boss behavior, hidden values, and map screenshots stay in the testing queue until the source trail supports them.

Official Iron Soul Wiki weapons and armours reference

Growth plan

Queue 1

Add exact weapon names only after they are confirmed in public source data or in-game screenshots.

Queue 2

Record forge input, clear time, hit count, and skill unlock requirement for each tested weapon.

Queue 3

Keep DPS and best-in-slot claims unpublished until repeatable testing exists.

Weapons entries

Browse the current equipment entries and open detail pages for facts, drops, locations, and testing notes.

Weapon classVerified

Light Weapons

Light weapons are the low-ore-cost weapon class listed by the public weapon reference, useful for early testing and cheaper forge experiments.

Listed forge cost: 3 ore

Primary use: Early weapon testing and lower-cost forge attempts

Open data page →

Weapon classVerified

Heavy Weapons

Heavy weapons are the expensive forge category. They should be tested after a player understands enemy timing and can afford larger ore commitments.

Listed forge cost: 16 ore

Primary use: Committed weapon progression after early route testing

Open data page →

Weapon classVerified

Staffs

Staffs sit between light and heavy weapons in listed ore cost and have a dedicated skill identity, making them a strong comparison target for sword-style play.

Listed forge cost: 10 ore

Skill structure: Public notes mention basic and ultimate staff skills

Open data page →

Weapon classNeeds test

Gauntlets

Gauntlet information is thin in public data, so this entry exists as a growth slot for future weapon-name, skill, and forge-result testing.

Public status: Mentioned in weapon coverage, exact table incomplete

Primary use: Needs in-game verification

Open data page →

Armor classVerified

Light Armor

Light armor is the lower-commitment armor path to test when a build needs survivability without overcommitting materials.

Equipment role: Armor/helmet survival support

Upgrade path: Can interact with blessing and enchanting systems

Open data page →

Armor classVerified

Heavy Armor

Heavy armor is the higher-material survival path. It should be compared against damage upgrades when dungeon deaths are the real bottleneck.

Equipment role: Survival-focused armor commitment

Listed cost signal: Heavy breastplate has a high ore requirement in public notes

Open data page →