Weapons data
Light Weapons
Light weapons are the low-ore-cost weapon class listed by the public weapon reference, useful for early testing and cheaper forge experiments.
Quick facts
These are the currently safe facts to show without inventing hidden values.
Listed forge cost
3 ore
Primary use
Early weapon testing and lower-cost forge attempts
Data gap
Exact damage, attack speed, and skill values need testing
Mechanics and use case
How to use this entry
Use when you want to test weapon rhythm without spending heavy-weapon ore quantities.
Good candidate for beginner route testing because a failed playstyle choice is cheaper to correct.
Skill tree and proficiency requirements should be checked in game before committing.
Source basis
This entry is based on the linked public source plus local site source policy. Missing game data is left in the testing checklist instead of being guessed.
Official Iron Soul Wiki weapons and armours referenceLocation, acquisition, and drops
Drop language is conservative: a source can confirm a possible reward without confirming a rate.
Acquisition
Crafted through forging with dungeon ores.
Locations
Ancient forge
Dungeon ore loop
Drops and reward status
Not a confirmed enemy drop table. Treat it as a forge output category until source data says otherwise.
Testing checklist
Use this as the field log before publishing stronger claims such as boss mechanics, drop rates, or best-in-slot rankings.
| Test item | Status | Why it matters |
|---|---|---|
| Record ore type, forge UI chance, weapon name, and final stats shown in inventory. | Open | Required before exact stats, rates, screenshots, or ranking claims are published. |
| Run the same dungeon difficulty three times and record clear time variance. | Open | Required before exact stats, rates, screenshots, or ranking claims are published. |
| Capture skill tree requirements unlocked by using the weapon. | Open | Required before exact stats, rates, screenshots, or ranking claims are published. |