Weapons data
Heavy Weapons
Heavy weapons are the expensive forge category. They should be tested after a player understands enemy timing and can afford larger ore commitments.
Quick facts
These are the currently safe facts to show without inventing hidden values.
Listed forge cost
16 ore
Primary use
Committed weapon progression after early route testing
Data gap
Swing timing, stagger value, and DPS need repeatable testing
Mechanics and use case
How to use this entry
Do not use heavy weapon cost as proof of best-in-slot value; it only proves larger material investment.
Retest known content after crafting because heavier weapon rhythm can change positioning.
Pair with survival checks before pushing unfamiliar dungeon tiers.
Source basis
This entry is based on the linked public source plus local site source policy. Missing game data is left in the testing checklist instead of being guessed.
Official Iron Soul Wiki weapons and armours referenceLocation, acquisition, and drops
Drop language is conservative: a source can confirm a possible reward without confirming a rate.
Acquisition
Crafted through forging with dungeon ores.
Locations
Ancient forge
Dungeon ore loop
Drops and reward status
No verified heavy-weapon enemy drop table is published here.
Testing checklist
Use this as the field log before publishing stronger claims such as boss mechanics, drop rates, or best-in-slot rankings.
| Test item | Status | Why it matters |
|---|---|---|
| Record animation lock feel, missed-hit count, and potion usage per clear. | Open | Required before exact stats, rates, screenshots, or ranking claims are published. |
| Compare the same dungeon route against a light weapon baseline. | Open | Required before exact stats, rates, screenshots, or ranking claims are published. |
| Save screenshots of forge input and inventory result. | Open | Required before exact stats, rates, screenshots, or ranking claims are published. |