Iron Soul: DungeonGuide & Tools

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Enchanting

Enchanting adds runes to equipment through Milo, using rune levels and gold costs to apply effects such as Frost, Burn, Corrode, and Methysis.

Source basis

The enchanting and items pages describe runes from Cave of Runes, four rune types, Milo's enchant menu, and gold costs by rune level.

Official Iron Soul Wiki enchanting page

This page paraphrases public source material and avoids hidden formulas unless reliable public sources confirm them.

Quick facts

NPC

Milo.

Rune source

Cave of Runes, grocery purchases, and season battle pass are listed.

Listed rune types

Frost, Burn, Corrode, and Methysis.

Wiki notes

Rune levels

The source lists increasing gold costs by rune level, from Level 1 through Level 5. Higher level runes cost more to apply.

Rune effects vary by level, so the exact chance, duration, and damage should be checked in game before committing to a build.

  • Level 1: 2,400 gold listed.
  • Level 2: 3,600 gold listed.
  • Level 3: 4,800 gold listed.
  • Level 4: 6,000 gold listed.
  • Level 5: 7,200 gold listed.

Rune effects

Frost slows before dealing bonus damage at the end of the effect. Burn and Methysis apply damage over time. Corrode weakens targets and increases damage taken.

The items page says armor effectiveness is split between helmet and body pieces, so enchant placement can matter.

What to do in game

Farm Cave of Runes when your build needs status effects rather than raw forging.

Match rune effects to your weapon rhythm and party role.

Use Rune Crack carefully because the source says removing a rune loses it permanently.

Recommended for

Status effectsRune planningMilo upgrades

Related pages