Weapons data
Heavy Armor
Heavy armor is the higher-material survival path. It should be compared against damage upgrades when dungeon deaths are the real bottleneck.
Quick facts
These are the currently safe facts to show without inventing hidden values.
Equipment role
Survival-focused armor commitment
Listed cost signal
Heavy breastplate has a high ore requirement in public notes
Data gap
Exact defense, HP, and mobility tradeoffs need testing
Mechanics and use case
How to use this entry
Choose heavy armor when failed clears are caused by damage taken, not only by slow room clears.
Compare potion consumption and death rate before declaring it better than a weapon upgrade.
Retest after blessing levels because failure risk can consume resources.
Source basis
This entry is based on the linked public source plus local site source policy. Missing game data is left in the testing checklist instead of being guessed.
Official Iron Soul Wiki weapons and armours referenceLocation, acquisition, and drops
Drop language is conservative: a source can confirm a possible reward without confirming a rate.
Acquisition
Crafted through forging with dungeon ores.
Locations
Ancient forge
Blessing menu
Milo enchant area
Drops and reward status
No verified armor drop table is published here.
Testing checklist
Use this as the field log before publishing stronger claims such as boss mechanics, drop rates, or best-in-slot rankings.
| Test item | Status | Why it matters |
|---|---|---|
| Record death count, potion usage, and clear time with the same weapon. | Open | Required before exact stats, rates, screenshots, or ranking claims are published. |
| Capture pre/post blessing HP values. | Open | Required before exact stats, rates, screenshots, or ranking claims are published. |
| Compare helmet and body rune effectiveness separately. | Open | Required before exact stats, rates, screenshots, or ranking claims are published. |