content wiki
Frozen Valley
Frozen Valley is the second listed dungeon world and a progression checkpoint between the beginner route and Oathless Castle.
Source basis
The public dungeon reference places Frozen Valley after Starless Forest and before Oathless Castle. Exact enemy and reward tables remain testing-dependent.
Official Iron Soul Wiki dungeons pageThis page paraphrases public source material and avoids hidden formulas unless reliable public sources confirm them.
Quick facts
Progression position
Second listed dungeon world.
Readiness signal
Starless Forest clears should be stable before pushing.
Data status
Difficulty rewards and boss mechanics need screenshots and repeat runs.
Visual guide and data chart
Every wiki page now includes a source-safe visual, a flowchart, and a data-status chart. These are custom diagrams, not fabricated screenshots.
content visual
Frozen Valley
Stable early clear -> survival test -> reward comparison
Node 1
Official Iron Soul Wiki dungeons page
Node 2
Progression position
Node 3
Test survival before damage.
Node 4
/wiki/starless-forest
Data status chart
Hidden numbers are intentionally not charted. Exact damage, rates, and boss timings require verified test logs.
Field data board
This is the practical layer missing from thin wiki pages: boss notes, drops, map evidence, and a repeatable test process.
| Data area | Current page answer | Status |
|---|---|---|
| Boss and enemy mechanics | Record enemy windups, safe windows, deaths, and potion use before writing boss mechanics. | Needs route logs |
| Drops and rewards | No exact drop table is published for this page unless the source text or database detail page says so. | Rates pending |
| Map and UI evidence | Use the visual flow above as the current map substitute. Real screenshots should be added only from captured gameplay or verified public media. | Screenshot queue |
| Repeatable test log | Record update date, party size, route, difficulty, clear time, deaths, potion use, rewards, and screenshots before converting a note into a claim. | Open |
Wiki notes
Progression checkpoint
Frozen Valley should test whether your build has enough Health Bonus and skill uptime for a harder route. If deaths rise sharply, stabilize armor or attributes before forcing higher difficulty.
Compare reward gain against the extra clear time. A harder dungeon is not automatically the better farm if runs fail or require excessive consumables.
- Compare rewards per successful run.
- Track potion use.
- Return to a stable route when failure cost is too high.
Testing priorities
Record party size, difficulty, clear time, deaths, ores, and unusual drops. These fields are required before adding exact route recommendations.
What to do in game
Test survival before damage.
Log rewards by difficulty.
Prepare for Oathless Castle only after consistent clears.