Iron Soul: DungeonGuide & Tools

progression wiki

Attributes

The five publicly documented attributes are Health Bonus, Attack, Move Speed, CD Reduction, and Range, with Health Bonus and CD Reduction providing the broadest general value.

Source basis

Public attribute references list five current attributes and consistently recommend CD Reduction and Health Bonus as the safest foundation. Exact per-point scaling and caps are not treated as verified here.

Public Iron Soul Dungeon attributes guide

This page paraphrases public source material and avoids hidden formulas unless reliable public sources confirm them.

Public source linkedReviewed 2026-07-03

Quick facts

Health Bonus

Percentage-based survivability that becomes more valuable with stronger gear.

Attack

Improves basic attack output, but should be tested against skill-focused alternatives.

Move Speed

A situational utility choice for positioning and route comfort.

CD Reduction

Reduces skill downtime and supports more frequent combat rotations.

Range

A weapon-dependent comfort and safety option rather than a universal priority.

Visual guide and data chart

Every wiki page now includes a source-safe visual, a flowchart, and a data-status chart. These are custom diagrams, not fabricated screenshots.

Custom Iron Soul: Dungeon diagram for Attributes. Replace with verified gameplay screenshots only after source capture is available.

Data status chart

Public facts5/5
Guide actions3/5
Related routes3/5
Testing gaps1/5

Hidden numbers are intentionally not charted. Exact damage, rates, and boss timings require verified test logs.

Field data board

This is the practical layer missing from thin wiki pages: boss notes, drops, map evidence, and a repeatable test process.

Data areaCurrent page answerStatus
Boss and enemy mechanicsThis system page is not boss-specific; use it to support boss route testing when enemy data is available.Support data
Drops and rewardsNo exact drop table is published for this page unless the source text or database detail page says so.Rates pending
Map and UI evidenceUse the visual flow above as the current map substitute. Real screenshots should be added only from captured gameplay or verified public media.Screenshot queue
Repeatable test logRecord update date, party size, route, difficulty, clear time, deaths, potion use, rewards, and screenshots before converting a note into a claim.Open

Wiki notes

Safe starting priority

Current public guidance favors CD Reduction first for more reliable skill rotations, followed by Health Bonus for dungeon consistency. A small Move Speed investment can help when positioning is the actual problem.

Attack and Range are more dependent on weapon type, skill usage, and encounter layout. Test them against clear time and survival instead of assuming a universal point split.

  • Start with CD Reduction and Health Bonus.
  • Use Move Speed only when positioning or travel is limiting runs.
  • Test Attack against actual clear time.
  • Treat Range as weapon-dependent.

Data boundary

The attribute names and their general roles are publicly documented, but exact point caps, per-point scaling, additive versus multiplicative behavior, and patch-specific breakpoints are not sufficiently verified for a numeric calculator.

Record before-and-after screenshots and repeat the same route before publishing exact values.

What to do in game

Use CD Reduction and Health Bonus as the default foundation.

Change one attribute at a time and compare clear time, deaths, and skill uptime.

Re-test after changing weapons, races, armor, or dungeon difficulty.

Recommended for

Build planningDungeon survivalSkill rotations

Related pages