Iron Soul: DungeonGuide & Tools

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Endless Tower

Endless Tower is the Season 2 wave mode for climbing floors and pursuing seasonal rewards, ores, relics, scrolls, and advanced weapon progression.

Source basis

Public Update 10 coverage confirms Season 2, Endless Tower, Scrolls, Relics, Bow and Fist advanced weapon types, weekly reward expansion, and a level-cap increase to 80.

Public Iron Soul Dungeon Update 10 patch notes

This page paraphrases public source material and avoids hidden formulas unless reliable public sources confirm them.

Public source linkedReviewed 2026-07-03

Quick facts

Season

Introduced with Season 2 / Update 10.

Mode

Climb as many floors as possible in a wave-based tower.

Progression links

Season rewards, Scrolls, Relics, Bow and Fist blueprints.

Current level cap

Public Update 10 notes report an increase from 70 to 80.

Visual guide and data chart

Every wiki page now includes a source-safe visual, a flowchart, and a data-status chart. These are custom diagrams, not fabricated screenshots.

Custom Iron Soul: Dungeon diagram for Endless Tower. Replace with verified gameplay screenshots only after source capture is available.

Data status chart

Public facts4/5
Guide actions3/5
Related routes3/5
Testing gaps1/5

Hidden numbers are intentionally not charted. Exact damage, rates, and boss timings require verified test logs.

Field data board

This is the practical layer missing from thin wiki pages: boss notes, drops, map evidence, and a repeatable test process.

Data areaCurrent page answerStatus
Boss and enemy mechanicsRecord enemy windups, safe windows, deaths, and potion use before writing boss mechanics.Needs route logs
Drops and rewardsNo exact drop table is published for this page unless the source text or database detail page says so.Rates pending
Map and UI evidenceUse the visual flow above as the current map substitute. Real screenshots should be added only from captured gameplay or verified public media.Screenshot queue
Repeatable test logRecord update date, party size, route, difficulty, clear time, deaths, potion use, rewards, and screenshots before converting a note into a claim.Open

Wiki notes

Tower planning

Treat the tower as a long-session progression mode. Build consistency matters because a fragile clear-speed setup can lose value as floors become harder.

Season reward levels and store inventory are described as expanding weekly, so check the live Season UI before spending tickets or vouchers.

  • Prioritize repeatable floor progress.
  • Check weekly Season Store additions.
  • Save screenshots of milestone rewards.
  • Test Scroll and Relic effects separately.

Advanced weapon path

Bow and Fist are described as advanced weapon types. Their blueprints can come from the Season Store and Wheel of Luck before forging, while Relics can influence the target weapon type.

Do not publish exact blueprint odds or Relic forge percentages without the current UI or repeatable roll data.

What to do in game

Check weekly Season rewards.

Track the highest repeatable floor.

Verify blueprint and Relic acquisition in the live UI.

Recommended for

Season 2Advanced weaponsWave progression

Related pages