content wiki
Endless Tower
Endless Tower is the Season 2 wave mode for climbing floors and pursuing seasonal rewards, ores, relics, scrolls, and advanced weapon progression.
Source basis
Public Update 10 coverage confirms Season 2, Endless Tower, Scrolls, Relics, Bow and Fist advanced weapon types, weekly reward expansion, and a level-cap increase to 80.
Public Iron Soul Dungeon Update 10 patch notesThis page paraphrases public source material and avoids hidden formulas unless reliable public sources confirm them.
Quick facts
Season
Introduced with Season 2 / Update 10.
Mode
Climb as many floors as possible in a wave-based tower.
Progression links
Season rewards, Scrolls, Relics, Bow and Fist blueprints.
Current level cap
Public Update 10 notes report an increase from 70 to 80.
Visual guide and data chart
Every wiki page now includes a source-safe visual, a flowchart, and a data-status chart. These are custom diagrams, not fabricated screenshots.
content visual
Endless Tower
Season ticket -> climb floors -> Scroll / Relic / blueprint
Node 1
Public Iron Soul Dungeon Update 10 patch notes
Node 2
Season
Node 3
Check weekly Season rewards.
Node 4
/wiki/seasons
Data status chart
Hidden numbers are intentionally not charted. Exact damage, rates, and boss timings require verified test logs.
Field data board
This is the practical layer missing from thin wiki pages: boss notes, drops, map evidence, and a repeatable test process.
| Data area | Current page answer | Status |
|---|---|---|
| Boss and enemy mechanics | Record enemy windups, safe windows, deaths, and potion use before writing boss mechanics. | Needs route logs |
| Drops and rewards | No exact drop table is published for this page unless the source text or database detail page says so. | Rates pending |
| Map and UI evidence | Use the visual flow above as the current map substitute. Real screenshots should be added only from captured gameplay or verified public media. | Screenshot queue |
| Repeatable test log | Record update date, party size, route, difficulty, clear time, deaths, potion use, rewards, and screenshots before converting a note into a claim. | Open |
Wiki notes
Tower planning
Treat the tower as a long-session progression mode. Build consistency matters because a fragile clear-speed setup can lose value as floors become harder.
Season reward levels and store inventory are described as expanding weekly, so check the live Season UI before spending tickets or vouchers.
- Prioritize repeatable floor progress.
- Check weekly Season Store additions.
- Save screenshots of milestone rewards.
- Test Scroll and Relic effects separately.
Advanced weapon path
Bow and Fist are described as advanced weapon types. Their blueprints can come from the Season Store and Wheel of Luck before forging, while Relics can influence the target weapon type.
Do not publish exact blueprint odds or Relic forge percentages without the current UI or repeatable roll data.
What to do in game
Check weekly Season rewards.
Track the highest repeatable floor.
Verify blueprint and Relic acquisition in the live UI.