Iron Soul: DungeonGuide & Tools

Enemies data

Endless Tower Waves

The Season 2 tower is wave-based and can reward season tickets, ores, relics, and scrolls, but wave enemy tables need testing.

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Quick facts

These are the currently safe facts to show without inventing hidden values.

Mode

Endless waves

Guaranteed reward

Season tickets

Low-chance rewards

Relics and scrolls listed as very low chance

Mechanics and use case

How to use this entry

Use tower logs to separate guaranteed rewards from low-chance reward claims.

Record wave number before every reward screenshot.

Source basis

This entry is based on the linked public source plus local site source policy. Missing game data is left in the testing checklist instead of being guessed.

Official Iron Soul Wiki dungeons reference

Location, acquisition, and drops

Drop language is conservative: a source can confirm a possible reward without confirming a rate.

Acquisition

Enter the Season 2 endless tower.

Locations

The Tower

Drops and reward status

Season tickets guaranteed; ores vary; relics and scrolls very low chance according to public notes.

Testing checklist

Use this as the field log before publishing stronger claims such as boss mechanics, drop rates, or best-in-slot rankings.

Test itemStatusWhy it matters
Track reward outcomes by wave across long sessions.OpenRequired before exact stats, rates, screenshots, or ranking claims are published.

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